Released in 2000 Firestorm was praised for it's new content and upgrades to the gameplay. Firestorm was different from the expansions of the previous C&C games. In addition to introducing new units, buildings, maps and music it continued the story from where the main game left. With the GDI and Nod story arcs running for the most part in parallel.
Region: North America | Europe
Developers | Westwood Studios |
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Publisher | Electronic Arts |
Release date | March 2000 |
Platforms | Windows |
What it includes
- New campaigns for both GDI and Nod
- New units
- New multiplayer maps
- New terrain graphics and Tiberium lifeforms
- New music
The Plot
"The Tacitus told me of Tiberium missiles, of invulnerable flying ships, of real time genetic mutation. More than alien, more than human! The next step in our evolution as a species!" - Kane
The Second Tiberium War has ended or has it? Kane has been killed, but yet again his body is never recovered. The threat of Tiberium is still present and stronger than ever. What was perceived as the saviour of humanity has shown its true colours. Humanity's last hope lay in the hands of GDI and their Mutant allies who are doing the best they can to decipher the Tacitus, a mysterious alien artefact recovered from the Pyramid of Nod, a matrix containing vast amounts of data. From Tiberium weapons to biological weapons to spacecraft, possibly even how to control and manipulate Tiberium itself.
The Brotherhood are having internal power struggles yet again. The Inner Circle want to control the Brotherhood themselves and yet again Slavik stands in their way - Kane is the only true leader. Slavik needs something to convince the Brotherhood that he is the only one worthy of temporarily leading the Brotherhood in Kane's absence. Slavik needs order and the only thing which he believes can restore order is CABAL, Kane's AI. But CABAL's core lays dismantled in GDI territory. Slavik recovers the core and reactivates CABAL, order is restored, but CABAL has its own plans for Nod and humanity...