1.004 | Download Patches for Red Alert 2 Logo

1.004 Patch

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Created by Westwood
Filesize 2.30 MB
Version 1.004

1.004 Patch

Description

From the patch notes

January 25, 2001

For latest news and updates visit WWW.WESTWOOD.COM

--------------------------------------------TOP SECRET---------------------------------------------

Commander:

Thanks for your continued participation in the war effort. We have been able to make some modifications to your tactical display that should improve your experiences on the battlefield.

Good Luck.

--President Michael Dugan


GENERAL CHANGES OR FEATURE ADDITIONS

  1. RA2 now allows you to play "Free for All" in Skirmish mode. Now the AI can attack each other and not just the player.

  2. Hotkeys and Interface changes added:

  • Right clicking on the mouse centers on the Radar Screen instead of deselecting the player's units.

  • Press the "Spacebar" to cycle through last 8 EVA events. "Space Bar" now also goes to "Ally under Attack" EVA event.

  • Players can now place Rally Points on Service Depots.

  • The "Q" & "W" keys that select Tab Buttons now grab a completed building for the cursor. Pressing again places that building.

  • Press "Ctrl" + "Arrow" keys to jump to the edges of the map.

  • Page User is bound to "U".

  • Health Navigation, Veterancy Navigation, and Previous Unit hotkeys are now unbound. They can be rebound in the Keyboard Configuration menu.

  1. Observer Mode: RA2 now has an Observer Mode that allows 1 player to watch other player's games. Particularly useful for Korean television shows and tournaments.
  • There is a new checkbox at the top of the bunkers that players can check to observe games. Clicking it will switch the "Join" button to "Observe" and vice versa.

  • In the game setup screen, the host can select the bottom slot to be open for observers (assuming he isn't the observer himself). Players attempting to observe go into this slot.

  • The observer can only chat to all players.

  • The observer cannot use Beacons or Waypoint Mode.

  • The observer is not shown on the score screen.

  • The observer is not allowed in Co-Op mode.

  1. Dreadnaughts can now break bridges with missiles.

  2. Now players can destroy a unit flying over an Iron Curtained building.

  3. If the player has a Cloning Vat, an Engineer, 2 infantry units, and a Tech Hospital he will no longer get a complimentary unit out of his Cloning Vat for every unit healed.

  4. The edges of the Radar Screen are now visible.

  5. We've enabled the Microsoft Sidewinder Strategic Commander(TM) to work properly. We've also included the Westwood endorsed configuration.

  6. The Desolator will no longer continue to shoot the ground over and over and keep building up radiation.

  7. Parts of buildings will no longer disappear on occasion.

  8. Structures no longer flash a frame of animation during placement.

  9. Fixed the "Place Structure Anywhere" cheat.

  10. Super Weapon tab flashes when ready.

  11. Crazy Ivan and Tanya bombs now work on all bridges.

  12. Fixed a Terror Drone + Unpacking MCV problem that made games never end.

WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS

  1. Quick Match now gives ping of opponent when matching.

  2. Zero starting units are allowed.

  3. Fixed up the taunts to make sure they play correctly.

  4. Paging additions:

  • Players can page a buddy from inside a game room, bunkers or game.
    (/page user name message) Example: /page Yuri Hi.

  • Players can reply to last message. (/r message) Example: /r Hi there.

  • Players can check to see if another player is online. (/on user name) Example: /on Tanya

  • If player is paged and he presses "U" to reply to that sender, the paging screen will default to that sender's name if U is pressed within 5 seconds.

  1. A ping meter is included inside game lobby as a tooltip. There are also graphic indicators (green, red, yellow) next to player names. The ping indicated in the tooltip is between that player and the game host.

  2. Lobby Chat only scrolls if player is on bottom chat line.

  3. Included an icon table that displays most icons and what they mean in Westwood Online.

  4. Fixed "Fetching Server" message pop up problem. Now it happens less.

  5. Fixed the loss of keystrokes when typing chat in bunker.

  6. Lobby now defaults to the bunker the player left when returning from Buddy List, etc.

  7. Click on an existing game to show the name of map in bunker as tooltip. No need to enter a game to find out which map is being played.

  8. Chat messages during games no longer display in a choppy and slow manner. Messages written at the end of games will now display properly also.

  9. Players are now routed to bunkers with less than 25 people when entering Custom Match.

  10. A tooltip has been added that shows a player's rank, battleclan and battleclan rank when you mouse-over a player's name. It may take a bit for the server to return the player's rank.

UNIT BALANCE CHANGES

  1. Unit Balance: IFV + Chrono Legionaire now destroys things more slowly.

  2. Unit Balance: Tesla Tank will shoot a little slower.

  3. Unit Balance: Demo Truck speed reduced.

  4. Unit Balance: Demo Truck damage was reduced.

  5. Unit Balance: IFV+Tesla Trooper will shoot a little slower.

  6. Unit Balance: IFV+Terrorist damage reduced.

  7. Unit Balance: Terrorist hit points are increased.

Version 1.003

December 20, 2000

Changes in V. 1.003

Dear Red Alert 2 players,

For those of you who experienced connectivity problems with 3 and/or 4 player Red Alert 2 games over Westwood Online, we have made some changes that should improve quality of your experience. Thanks for your support and patience.

--Westwood and the Red Alert 2 Team

Version 1.002

November 6, 2000

GENERAL ISSUES

1 We fixed the "Place Structure Anywhere" Paratroopers issue.

2 We fixed an issue with the ConYard. When it was destroyed and you got a new ConYard, your build options did not refresh unless you clicked on the Build Tab to force the refresh.

3 You can now press the # key assigned to a created team a second time and it will center the screen around that team. For example, press 1 to select team 1. Pressing 1 a second time will center the screen on that team.

4 Occupying Tech Buildings will now uncover the Shroud at that location.

5 If all of your buildings are destroyed, but you have an undeployed conyard (MCV), and are playing in "Short Game", the game will no longer end.

SINGLE PLAYER CAMPAIGN ISSUES

1 We modified Auto Save to save EACH mission, rather than saving over the same file every time. The net result is that you will now have several auto-saves (one for each mission.)

2 The game timer during the Single Player Campaign will now pause while you are in the Menu or Pause Screens.

MULTIPLAYER GAME ISSUES

1 You now have the option of turning off Asian and/or Non-asian chat.

2 We fixed the Ping Indicators in the Westwood Online lobbies.

3 We moved the Clan Abbreviations in the Custom Match player Lobby a bit to the left so ranks of 100+ would not get abbreviated.

4 We changed the names of the bunkers in Westwood Online to reflect the gamer's country of origin. This may help separate the various languages in the lobbies.

Version 1.01

October 27, 2000

1 Fix to unlock the buttons when changing lobbies in Westwood Online.