Command & Conquer Communications Center

keeping the classics alive!

Author Topic: Tiberian Dawn Redux World Builder Error  (Read 2544 times)

Offline Vancer2

  • Grenadier
  • *****
  • Posts: 36
  • KOOKIES FOR KANE
    • View Profile
Tiberian Dawn Redux World Builder Error
« on: December 27, 2009, 08:35:37 PM »
When I try to activate TDR World Builder I get an Assertion Failure:Token DISGUISED is not a valid member of the index list When i click ignore another assertion failure showing [line: 7046 -File DATA\INI\object\airforcegeneral.ini] "error reading 'ConditionState' of block 'Object'.    When I click ignore again I get another Assertion failure saying 'Error Parsing block '    ConditionState' in INI file 'Data\INI\Object\airforcegeneral.ini
After Clicking ignore again I get a Runtime error saying C:\Command & Conquer Tiberium Redux\WorldBuilder.exe

abnormal program termination.

I did try and go into the INI files to see what was wrong but no luck. Any Ideas?

Offline sgtmyers88

  • Grenadier
  • *****
  • Posts: 186
  • You cannot kill my spirit!
    • View Profile
    • Command & Conquer Tiberian Dawn Redux Official Website!
Re: Tiberian Dawn Redux World Builder Error
« Reply #1 on: December 28, 2009, 08:50:17 PM »
I have seen this before...

1.) Delete your WorldBuilder.ini in your My Documents\Command and Conquer Generals Zero Hour Data folder.
2.) Then go into your default installation directory where all the Zero Hour game data files are and delete two text files called wb_DebugLogFileI.txt and wb_DebugLogFilePrevI.txt and this may fix your problem. Otherwise you may have a curropt installation.

Offline Vancer2

  • Grenadier
  • *****
  • Posts: 36
  • KOOKIES FOR KANE
    • View Profile
Re: Tiberian Dawn Redux World Builder Error
« Reply #2 on: December 29, 2009, 02:17:28 AM »
This is not my default game directory my default in in C:\Program files (x86)\\EA Games\Command and Conquer Generals Zero Hour. I also have a Generals Zero Hour in my outside of EA Games in the Program Files itself. I have reinstalled numerous times b4 I also have the files from the last TDR version in the same folder that I'm using now as mentioned in the first post. Thats the folder that I play from. Is this TDR version trying to read from my EA Games Folder or my Tiberian Dawn Redux folder in my C:\? Thx for helping

Offline Vancer2

  • Grenadier
  • *****
  • Posts: 36
  • KOOKIES FOR KANE
    • View Profile
Re: Tiberian Dawn Redux World Builder Error
« Reply #3 on: December 29, 2009, 02:20:51 AM »
Heres the debug files just in case I hope you can help find a solution



*** Initing Memory Manager prior to main!
starting Worldbuilder.
_INTERNAL defined.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXAI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 6852649 bytes
Win32BIGFileSystem::openArchiveFile - 54 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXAI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXAI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXART.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 174072929 bytes
Win32BIGFileSystem::openArchiveFile - 1960 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXART.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXART.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXAUDIO.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 288325116 bytes
Win32BIGFileSystem::openArchiveFile - 572 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXAUDIO.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXAUDIO.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXINI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 26190033 bytes
Win32BIGFileSystem::openArchiveFile - 142 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXINI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXINI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXLANGUAGE.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 188387637 bytes
Win32BIGFileSystem::openArchiveFile - 405 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXLANGUAGE.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXLANGUAGE.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXMAPS.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 41951226 bytes
Win32BIGFileSystem::openArchiveFile - 466 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXMAPS.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXMAPS.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXSHADERS.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 194413 bytes
Win32BIGFileSystem::openArchiveFile - 55 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXSHADERS.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXSHADERS.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXTERRAIN.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 57938542 bytes
Win32BIGFileSystem::openArchiveFile - 289 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXTERRAIN.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXTERRAIN.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXWINDOW.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8531401 bytes
Win32BIGFileSystem::openArchiveFile - 80 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXWINDOW.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXWINDOW.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXART.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 132513201 bytes
Win32BIGFileSystem::openArchiveFile - 1120 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXART.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXART.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXAUDIO.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 156827742 bytes
Win32BIGFileSystem::openArchiveFile - 550 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXAUDIO.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXAUDIO.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXINI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 25551684 bytes
Win32BIGFileSystem::openArchiveFile - 142 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXINI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXINI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXLANGUAGE.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 369859848 bytes
Win32BIGFileSystem::openArchiveFile - 405 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXLANGUAGE.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXLANGUAGE.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXMAPS.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 29768364 bytes
Win32BIGFileSystem::openArchiveFile - 328 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXMAPS.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXMAPS.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXPATCH_P00.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 43 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXPATCH_P00.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXPATCH_P00.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXPATCH_P01.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8355590 bytes
Win32BIGFileSystem::openArchiveFile - 61 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXPATCH_P01.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXPATCH_P01.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXWINDOW.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8524920 bytes
Win32BIGFileSystem::openArchiveFile - 80 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXWINDOW.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXWINDOW.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2351895 bytes
Win32BIGFileSystem::openArchiveFile - 3 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AIZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AIZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes
Win32BIGFileSystem::openArchiveFile - 794 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes
Win32BIGFileSystem::openArchiveFile - 287 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 80469212 bytes
Win32BIGFileSystem::openArchiveFile - 75 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file gensecZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading gensecZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - gensecZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18681795 bytes
Win32BIGFileSystem::openArchiveFile - 99 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 35056776 bytes
Win32BIGFileSystem::openArchiveFile - 263 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file New Folder\00_CCTDRDXINI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 26184080 bytes
Win32BIGFileSystem::openArchiveFile - 142 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading New Folder\00_CCTDRDXINI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - New Folder\00_CCTDRDXINI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Shaders2ZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 526872 bytes
Win32BIGFileSystem::openArchiveFile - 32 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Shaders2ZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Shaders2ZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes
Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes
Win32BIGFileSystem::openArchiveFile - 12 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes
Win32BIGFileSystem::openArchiveFile - 149 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes
Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes
Win32BIGFileSystem::openArchiveFile - 16 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes
Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8474313 bytes
Win32BIGFileSystem::openArchiveFile - 77 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the archive file map.
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for key InstallPath
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 127940044 bytes
Win32BIGFileSystem::openArchiveFile - 1720 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 104744592 bytes
Win32BIGFileSystem::openArchiveFile - 1772 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2771924 bytes
Win32BIGFileSystem::openArchiveFile - 10 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 7655905 bytes
Win32BIGFileSystem::openArchiveFile - 92 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23306524 bytes
Win32BIGFileSystem::openArchiveFile - 133 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 158818808 bytes
Win32BIGFileSystem::openArchiveFile - 50 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 1200 bytes
Win32BIGFileSystem::openArchiveFile - 10 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 13479230 bytes
Win32BIGFileSystem::openArchiveFile - 18 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 269104188 bytes
Win32BIGFileSystem::openArchiveFile - 1552 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 48342856 bytes
Win32BIGFileSystem::openArchiveFile - 233 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 333031108 bytes
Win32BIGFileSystem::openArchiveFile - 3748 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 184549391 bytes
Win32BIGFileSystem::openArchiveFile - 4556 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 7944716 bytes
Win32BIGFileSystem::openArchiveFile - 78 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big inserted into the archive file map.
EXE CRC: 0x4060BBF6
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key UserDataLeafName
Hostname is 'Vance-PC'
IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx)
Hostname is 'Vance-PC'
IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx)
Hostname is 'Vance-PC'
IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx)
TheWritableGlobalData 4dbac54
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key Language
Looking in data\Generals.str for string file
Looking in data\english\Generals.csf for compiled string file
ScriptEngine::setGlobalDifficulty(1)
THRUST locos may not have zero m_minSpeed; healing...
ASSERTION FAILURE: token DISGUISED is not a valid member of the index list

Stack Dump:
  <Unknown>(-1) : <Unknown> 0x0067F2AF
  <Unknown>(-1) : <Unknown> 0x0074CEA6
  <Unknown>(-1) : <Unknown> 0x45534955
[Retry]

Offline sgtmyers88

  • Grenadier
  • *****
  • Posts: 186
  • You cannot kill my spirit!
    • View Profile
    • Command & Conquer Tiberian Dawn Redux Official Website!
Re: Tiberian Dawn Redux World Builder Error
« Reply #4 on: December 29, 2009, 03:34:37 PM »
Another thing that will cause issues is having a previous installation of TDR installed as I believe it can cause registry problems and issues such as this. Perhaps uninstall the old TDR and use the repair utility on ZH.

Offline Vancer2

  • Grenadier
  • *****
  • Posts: 36
  • KOOKIES FOR KANE
    • View Profile
Re: Tiberian Dawn Redux World Builder Error
« Reply #5 on: January 02, 2010, 01:05:22 AM »
Well about the Registery That registry path your looking at I had to add manually. When I went to my registry before that it wasnt in there. neither was Generals too. I had to add it myself. When I went to the .ini file myself the DISGUISED Line. is for when the bomb truck disguises as an Avenger. :\ I deleted My C:\Tiberian Dawn Redux, The C:\Program Files(x86)\Command and Conquer Generals Zero Hour. Now All thats left is My C:\Program Files (x86)\EA Games\Command and Conquer Generals Zer Hour. I deleted all the .ini files. I hope this will work I uninstalled TDR. And repairing it right now. I will install and see what happens