Command & Conquer Communications Center

keeping the classics alive!

Author Topic: EDIT: Extra details for Medium Tank, Light Tank, Missile Launcher and SSM (TD)  (Read 5214 times)

Offline White

  • Rocket Soldier
  • ********
  • Posts: 389
    • View Profile
Warm silver? did I miss something?
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.


Offline Nyerguds

  • C&C1 H4x0r
  • Global Moderator
  • *
  • Posts: 2906
  • Green Forum Alien
    • View Profile
    • C&C95 Project 1.06
More specifically,

http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/patch106c_r2_en.html#toc_7.4.4 ;)

These don't work in multiplayer though... since I can't figure out the automatic colour redistribution system the game uses when 2 players have the same colour. So adding new ones is hard...
« Last Edit: February 29, 2012, 11:10:13 PM by Nyerguds »

Offline ROB

  • Grenadier
  • *****
  • Posts: 99
    • View Profile
White, I have your modified light and medium tank in my mod. Permission to use?

Offline ROB

  • Grenadier
  • *****
  • Posts: 99
    • View Profile
and the frogfoot, wheres the  edit post button... XD

...EDIT

Found it. So Its the Medium Tank with Antennas, the other Medium like tank with the longer barrel, and the frogfoot that I have.
« Last Edit: July 06, 2013, 07:35:25 PM by ROB »

Offline White

  • Rocket Soldier
  • ********
  • Posts: 389
    • View Profile
Sounds fine to me :)
What's the mod, what's it about, link me up bro!
   -Liam
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.

Offline Riseofbane

  • Grenadier
  • *****
  • Posts: 97
  • NO NO NO no mercy
    • View Profile
is this mod playable in cncnet5?
mercy is for the weak - Cane

Offline FunkyFr3sh

  • Maker of official unofficial stuff!
  • CnCNet Team
  • *
  • Posts: 884
    • View Profile
    • Download Red Alert
is this mod playable in cncnet5?

nope, its an arda mod :P you prolly can play it without arda (would have less features), copy mod files into game folder and rename the mod rules.ini to spawn.xdp

Offline Jonttu

  • Grenadier
  • *****
  • Posts: 58
    • View Profile
So like (TLDR) these are just new skins/models/sprites whatever for the units, but nothing else changes? Has the Light Tank aka Bradley missile pod received the shadows or whatever you were talking about? Or is it still hard (more like impossible) to discern from a white/grey light tank's turret?

Offline White

  • Rocket Soldier
  • ********
  • Posts: 389
    • View Profile
Yes, they're just graphical changes, so you can replace the shp files and have fancy looking tanks and stuff.

I haven't changed the missile pod, so from certain angles, if the light tank is in grey, yes, it's hard to see. Personally, I don't think it's much of an issue with it.
They were designed to be used in my RA mod, so I wasn't thinking about that when I edited them, but I thought they looked so nice that people might want to use them in TD, so I converted them over to the correct pallets for use in TD, nothing more.
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.

Offline Jonttu

  • Grenadier
  • *****
  • Posts: 58
    • View Profile
can u add the shadows? ;D

Offline White

  • Rocket Soldier
  • ********
  • Posts: 389
    • View Profile
The shadow is the green bit on the side... Should already be on them, considering I've just added some extra details. Unless I'm mistaken. Don't think so though.
   -Liam
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.

Offline Jonttu

  • Grenadier
  • *****
  • Posts: 58
    • View Profile
no but i was talking bout the missile pod :D
cmooon...
At least I think the white light thingy or whatever that is on the abrams (med tank) u can see it even if it's a white/grey med tank.

Offline White

  • Rocket Soldier
  • ********
  • Posts: 389
    • View Profile
Oh, I see. I could have a crack at it, but it's 32 frames of editing... for not much gain (considering I don't at all mind it as it is and use it myself).
It's also hard to do because the tank is purple while I'm editing it, so it's hard to see if it's even going to look any good, haha.
   -Liam
Command & Conquer: Classic Revolution
A mod to showcase how far a classic can go.

Offline Nyerguds

  • C&C1 H4x0r
  • Global Moderator
  • *
  • Posts: 2906
  • Green Forum Alien
    • View Profile
    • C&C95 Project 1.06
You can always make a remap palette in a different colour, or use the original yellow one, as long as you switch back to purple before converting back.


Of course, this requires you to have an editor with palette support :P