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Author Topic: C&C95 Patch 1.06c revision 2 released  (Read 5487 times)

Offline Nyerguds

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C&C95 Patch 1.06c revision 2 released
« on: December 11, 2011, 04:10:23 AM »
Project 1.06 finally updates, more than a year after the previous release.


Combining the classic exe hacking with the external CnC-DDraw dll gives this new release a huge list of new features.

Read the ModDB release article for a full overview of the new features.

Here's a quick overview of the major additions:
  • Free resolution control; you can play in any resolution you want
  • Videos can be stretched without black horizontal lines in them
  • Videos can be stretched to fullscreen in higher resolutions
  • A windowed mode is available
  • Better support for maps with less than 6 starting points
  • A new configuration tool combining the settings of both CnC-DDraw and the game itself into one set of easy options.

Some of the smaller features:
  • A beep is now played when receiving a message in multiplayer
  • The radar minimap is no longer zoomed in by default
  • All game fonts have been updated to correct errors
  • Colour errors in the stretching of the Nod map selection screens have been fixed

The new patch can be downloaded at the Project 1.06 website.
The full release notes can be found here.
« Last Edit: December 11, 2011, 02:18:09 PM by Nyerguds »

Offline MattAttack

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #1 on: December 11, 2011, 06:22:17 AM »
I installed this and it runs really slow on my computer.  Scrolling on the map majorly lags and there's a big delay between clicking on a unit and it being 'activated.'  I think it has something to do with ddraw because this happened whenever I used it in the past to get screenshots.  I've tried messing around with the ddraw config file to no avail.  Any suggestions? 
p.s.  I do really like the fact that the comm center map defaults to a zoomed out picture! :)
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Offline Nyerguds

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #2 on: December 11, 2011, 12:01:52 PM »
Well, you could always disable cnc-ddraw... it' s just an option in the CCConfig tool.

p.s.  I do really like the fact that the comm center map defaults to a zoomed out picture! :)
Now if only I had a patch to get rid of that ages-old reflex to right-click on the minimap right after building a Comm Center XD

Offline MattAttack

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #3 on: December 11, 2011, 05:18:03 PM »
I tried to run ccconfig and I get this error message.  and if I remove the ddraw files from the directory it won't work.
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Offline Nyerguds

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #4 on: December 11, 2011, 05:26:21 PM »
"this error message" isn't very useful unless you give the message :P

Neither is "it won't work" without more explanation.

On that note, you need the .net framework to make it run, so if you're on XP, you might still need to install that. Though the installer should check that...


Anyway, without setup tool, just check the conquer.ini data manually. You may want to set it to something else than 1024x640.
« Last Edit: December 11, 2011, 05:29:37 PM by Nyerguds »

Offline pichorra

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #5 on: December 11, 2011, 05:39:37 PM »
And remove the Windows 95 compatibility mode for the C&C95.exe. It define it as default in the intalation, but it is not recommended if you use cnc-ddraw.
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Offline Nyerguds

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #6 on: December 11, 2011, 06:05:27 PM »
Yeah, I'm getting to that. We'll probably have a revision 3 within a few weeks -_-

Offline Nyerguds

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #7 on: December 11, 2011, 07:45:10 PM »
By the way, not sure if people realized, but this update means less-than-6-player maps finally work correctly in the game ;)

Also, I tried it out, and you can't join a game if it has enough players joined to completely fill the selected map even if that's less than 6, despite the fact people in the lobby ALWAYS have their "max amount of players" set to 6. You'll get a "request denied" message if the game is full :)
« Last Edit: December 11, 2011, 07:47:02 PM by Nyerguds »

Offline Killa57

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #8 on: December 11, 2011, 09:01:37 PM »
And remove the Windows 95 compatibility mode for the C&C95.exe. It define it as default in the intalation, but it is not recommended if you use cnc-ddraw.
Thanks for the answer i was looking for. The game was lagging and i was like huh! it didnt do that b4 but since i disabled the compatability it fixed it thanks

Offline Nyerguds

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #9 on: December 11, 2011, 11:18:25 PM »
Next release will have the C&C95.exe processed by a little (official MS) tool that'll force it to always only use Core 0, which should probably completely remove the need for any compatibility mode, in any situation.

Now I just have to figure out how to make InnoSetup delete registry items on install -_-

Offline pichorra

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #10 on: December 12, 2011, 12:20:52 AM »
Windows looks all HT processors core like 2 cores. Setting the default one to core0 wouldn`t help :P
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Offline Chimas

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #11 on: December 12, 2011, 01:13:02 AM »
Thanks again Nyerguds.
Along with the translators, became a DEV Team - Kamikave, AlexB, Pichorra.
And thanks Pichorra for the "tunning".
That's a community spirit!

Ah, one more thing, don't go sleep tomorrow without getting busted playing LKO's "Hard Invasion" ...

Offline uNdeAd

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #12 on: December 12, 2011, 06:58:11 PM »
can you add the other colour shemes on multiplayer ? want to play grey or brown, the new CCConfig Setup is quite well, no more searching in the .ini files :D
« Last Edit: December 12, 2011, 07:00:13 PM by uNdeAd »

Offline MrFlibble

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #13 on: December 13, 2011, 05:42:44 PM »
The list of improvements and additions is quite impressive :D As usual, keep up the good work! :laugh:
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Offline Sonarpulse

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Re: C&C95 Patch 1.06c revision 2 released
« Reply #14 on: December 15, 2011, 03:28:07 AM »
Now we just need to get some TD traffic on CnCNet