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Author Topic: Red Dawn (RA-1)  (Read 81817 times)

Offline Allen262

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Red Dawn (RA-1)
« on: March 27, 2011, 06:07:18 AM »
Current version of Red Dawn is Red Dawn 2014

Last updated 10-22-14


Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions.

Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)".

RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go.

System Requirements
Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/



GDI Hires


Nod Hires


C&C Classic GDI9


C&C Classic Nod 11B


CnCNet 5 Lobby




“Red Dawn 2014 Installer” Required For Play (49.06 MB)
https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0

Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26.

“Red Dawn 2014 Music Installer” Optional. (61.63 MB)
https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0

35 music soundtracks from C&C95 and Covert Ops add-ons.

“Red Dawn 2013 Videos Installer” Optional. (179.83 MB)
https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0

Win and Lose movies for all missions plus some briefing.


Old Red Dawn 2012


I'm keeping support for Red Dawn 2012 as there is small change of systems out there that won't work with the Iran patch setup. Also it is a good source for modders looking for C&C 95 building and units that are already converted for use in RA1.

System Requirements
Windows 95, 98 2000, Me, XP, Vista or 7. You may be able to get it to work on Linux with tweaks. I tested Red Dawn on Win 7 however if it is not working on Vista or 7 you can try ddraw.dll by Hifi http://hifi.iki.fi/cnc-ddraw/#download has download link and configuration.
 
“Red Dawn 2012 Installer” Required For Play (75.76 MB)
http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20Main.exe

“Red Dawn 2012 Movie Installer” Optional. (165.84 MB)
http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20AVs.exe

"Red Dawn 2012 Covert Ops Music" Optional (29 MB)
http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Covert%20Ops%20Music.exe

"Red Dawn 2012 Mission Bulider" Optional (21 MB)
http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Mission%20Bulider.exe
« Last Edit: October 22, 2014, 09:21:09 PM by Allen262 »


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Offline Nyerguds

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Re: Red Dawn (RA-1)
« Reply #1 on: March 27, 2011, 10:42:21 AM »
Ooh, nice, you made a big release of this :)

Nyerguds help me with the hex editing so I could get the tiberium to work in the theaters. Nyerguds help me again with making the mod work with TFD user and the installer it self.
Tiberium? There's no hex editing involved with tiberium... it's just shp files.
[edit]
Wait, that was acknowledgement, and not a question? Please learn to use past tense. I edited your post to fix it -_-

Also for this mod to work you will need to have Nyerguds Red Alert 3.03 patch. To do this you can download it from the link below.
The 3.03 patch is NOT MINE. Westwood made it. All I did was make an installer for it.
« Last Edit: March 27, 2011, 11:35:32 AM by Nyerguds »

Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #2 on: March 27, 2011, 02:08:55 PM »
Ooh, nice, you made a big release of this :)

Tiberium? There's no hex editing involved with tiberium... it's just shp files.

Full release.

No quite, you were able to read the RA-1 error that was a palette loading code. I was geting it when I renamed temperat.mix to tempera!.mix but did not know I had to swich temperat.pal to tempera!.pal too. If you had not told me this there would be no tiberium at all.

Also you made "Red Alert: The Lost Files" had I never see it. I would have never know I could hex edit RA-1 to start with. "Red Alert: The Lost Files" was the key for me. With out it I'd still be scraching my head trying to make things work.

Wait, that was acknowledgement, and not a question? Please learn to use past tense. I edited your post to fix it -_-

I was late when I posted this... :-(

The 3.03 patch is NOT MINE. Westwood made it. All I did was make an installer for it.

Ture but you have many of the other fixes in it. That make it stand out as it own patch to me.


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Offline Tore

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Re: Red Dawn (RA-1)
« Reply #3 on: March 27, 2011, 07:31:18 PM »
This seems to be one of the better RA to C&C1 conversion out there, got to give this one a run! :)

Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #4 on: March 27, 2011, 07:48:29 PM »
Sould be good as theres around 10 years of on and off work in it. If you have saved game from 3.03 you can jump around and play a few of the mission as there all suported.


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Offline Nyerguds

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Re: Red Dawn (RA-1)
« Reply #5 on: March 27, 2011, 09:06:46 PM »
that first GDI mission remake needs a Destroyer though... the C&C1 gunboat is a missile ship :P

For the rest, the only thing that bothers me a bit is the bright green in the silos, while the tiberium on the crystals and in the refinery is yellow.

Oh, and the "Longbow" icon :P
« Last Edit: March 27, 2011, 09:09:25 PM by Nyerguds »

Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #6 on: March 27, 2011, 10:33:32 PM »
that first GDI mission remake needs a Destroyer though... the C&C1 gunboat is a missile ship :P

Update the RA-1 gunboat with missles and the turret is from the Destroyer.

For the rest, the only thing that bothers me a bit is the bright green in the silos, while the tiberium on the crystals and in the refinery is yellow.

That one slipped by. :-/

Oh, and the "Longbow" icon :P

That happend because I was having one of those day were it was done coverting all the other and I was fine with "Longbow".

I'll have to rework all these thing. The icon souldn't be much, must do ingame name too but the Silo may be some of a pain.

Update pic attached.

Updated the silo in game image and icon. Changed "Longbow" icon to "Apache". Added helo blades to Orca icon so that matches in game Orca.
« Last Edit: March 28, 2011, 12:37:03 AM by Allen262 »


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Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #7 on: March 28, 2011, 08:37:10 AM »
Overview of what you will find in the mod:

General supported list
Single Player campaigns plus ALL Counterstrike and The Aftermath mission. Skimish mode, You milage may vary with it.

From Command & Conquer 95 list
Units
Structures
Sounds
Music, 20 tracks. Counterstrike and The Aftermath expansions still use there RA-1 tracks
Ingame side bar and icon.
Videos: Win, loss and few brifs.

Command & Conquer Red Alert list
Units
Structures
Sounds
Music, Counterstrike and The Aftermath expansions only
Ingame side bar icons.
Videos: Win and loss.

From Command & Conquer Tiberian Sun list
In game EVA voice

Now for the Tech layout. * is Aftermath unit only.

TechLevel 1

Harvester
Rifle soldier/Minigunner
Power plant
Hand Of Nod
Barracks
Refinery
Storage silo

TechLevel 2

Rocket soldier
Grenadier
Sandbag wall
Guard Tower
Field medic
Fakes Construction yard

TechLevel 3

Humvee
Nod Buggy
Nod Recon Bike
Transport (ship)
Attack dog
Transport helicopter
Longbow attack helicopter
Ship yard
Sub pen
Weapons Factory
Attack dog training facility
Gun boat

TechLevel 4

Medium tank
Light tank
Gun turret
Engineer
Fake Weapons Factory
Service depot
Communications Center

TechLevel 5

Armored Personnel Carrier
Surface to Air Missile launcher
Submarine
Chain link fence
Fake Communications Center

TechLevel 6

Mobile artillery
MLRS Rocket Lancher
Flamethrower
Spy
Flame Tank
Infantry Fighting Vehicle Light/I.F.V.L*

TechLevel 7

Destroyer
Adv. Communications Center
Obelisk Of Light
Chemical Warrior*
Field Mechanic*
Chem. Tank*
Airstrike is available when Adv. Communications Center is built.

TechLevel 8

SSM Lancher
Commando
Adv. Guard Tower
Concrete wall
Advanced power plant
Adv. Light Tank

TechLevel 9

Mammoth tank
Mobile Construction Vehicle
Stealth Tank
Cruiser
Jammer Tower
Helipad
E.M.P Tank*
Missile Submarine*
Demolition Truck*
Mobile radar jammer/ mobile headquarters
Orca attack helicopter

TechLevel 10

Temple of Nod
Missile silo
Nuklear Strike is available when Missile silo is built.
Ion Cannon is available when Adv. Communications Center is built.



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Offline Nyerguds

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Re: Red Dawn (RA-1)
« Reply #8 on: March 28, 2011, 11:18:03 PM »
The silo looks better now - it's no longer "stabs your eyes out" green :)

Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #9 on: March 29, 2011, 12:22:26 AM »
I'm glad!  :)

I just wish I could get more feed back. I have this posted at PPM too but not much there too. :(


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Offline Nyerguds

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Re: Red Dawn (RA-1)
« Reply #10 on: March 29, 2011, 08:17:47 AM »
You shouldn't have changed the silo icon though... it just looks bad now :-\

Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #11 on: March 29, 2011, 11:00:19 AM »
That can be fixed. I haven't uploaded a new installer yet. Still hoping for more feedback.
« Last Edit: March 29, 2011, 11:02:14 AM by Allen262 »


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Offline smoky 10983

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Re: Red Dawn (RA-1)
« Reply #12 on: March 29, 2011, 04:50:59 PM »
Mine wont work right. It gets to some message but doesn't say anything, then freezes.
« Last Edit: March 29, 2011, 05:41:15 PM by smoky 10983 »
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Offline Allen262

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Re: Red Dawn (RA-1)
« Reply #13 on: March 29, 2011, 08:13:28 PM »
OS *XP,Vista or Win7* and what RA-1 do you have? *Free/Pay or TFD* Is it freezing ingame or at a the main game screen?

Is your RA-1 at 3.03? If your not sure. Start nomral RA-1 and it is listed under Exit Game at the main game screen. Like in the pic below.
« Last Edit: March 29, 2011, 08:37:50 PM by Allen262 »


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Offline Kion

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Re: Red Dawn (RA-1)
« Reply #14 on: March 29, 2011, 10:39:30 PM »
The screenshots and details looks really good, will check it out as soon as I have time and give you some feedback!

FYI. If you want other hostingsites you could always try RapidShare, Oron.com or Fileserve. Would reccomend Oron as it has the cleanest layout and even free users can download files at high speed.
Silos needed, Silos needed, Silos needed, Silos needed..