Command & Conquer Communications Center

keeping the classics alive!

Author Topic: MNdakota's Map Workshop  (Read 5948 times)

Offline MNdakota

  • Medium Tank
  • *
  • Posts: 710
    • View Profile
MNdakota's Map Workshop
« on: December 08, 2010, 12:54:02 am »
MNdakota's
Map Workshop

My C&C95 maps have moved over to the C&C Comm. Center Mega Map Pack thread. New standard RA map to come!

Let's get straight to the chase here.

My C&C95 maps are included in the C&C Comm. Center Mega Map Pack. You get a bunch of other kick ass maps along with mine! :)

I hope to get a standard and symmetrical RA map going on maybe before or after Christmas. We'll see. Basically I'll make it when I'm not lazy or if I'm in the mood.


Previews


Click the map you would like to see. The preview will open onto another tab.

    C&C95

    RA
    • Soon to come!
    [/list]
    « Last Edit: January 09, 2013, 05:44:00 am by MNdakota »
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #1 on: January 22, 2011, 10:31:57 pm »
    Update!

    A new map has been added!

    Steppes of War (6P)!
    « Last Edit: March 24, 2011, 07:26:14 am by godly-cheese »
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #2 on: February 16, 2011, 01:21:46 am »
    Update!

    A new map has been added!

    Heavy Metal (6P)!
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #3 on: February 23, 2011, 11:16:07 pm »
    Update!

    All of the maps are now contained in one file which can be downloaded under the "Downloads" section above.

    Hopefully that will make it easier!

    Enjoy!



    « Last Edit: March 24, 2011, 07:58:19 am by godly-cheese »
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline pichorra

    • Light Tank
    • *
    • Posts: 634
    • A festive virus!
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #4 on: February 26, 2011, 11:16:55 pm »
    Well... The game will give priority for the unpacket maps... you need to advert peaple from that (it is obvious, but n3ub3s...)

    I've did a small batch tool for clean that, it try to detect the C&C95 directory,  but if it do not find it, it will need to be placed at C&C95 directory, download at my attachment.
    Objective Status: Incomplete!
    DOS Interface Mod for Command & Conquer 95
    "Get that Starcrap outta my C&C" -Nyerguds

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #5 on: February 26, 2011, 11:53:01 pm »
    You really didn't have to put in the work for that, kinda pointless because I tell people to delete them if they have them already. And mostly new players don't have them so it's not an issue really.
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline pichorra

    • Light Tank
    • *
    • Posts: 634
    • A festive virus!
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #6 on: March 04, 2011, 09:46:59 pm »
    In Heavy Metal, You put Normal trees instead of Blossom Tree... Result: No Tiberium Regrowing  :D
    Objective Status: Incomplete!
    DOS Interface Mod for Command & Conquer 95
    "Get that Starcrap outta my C&C" -Nyerguds

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #7 on: March 04, 2011, 10:43:31 pm »
    Not that big of a deal anyway. I'd rather not update a map just to change some trees.
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #8 on: March 07, 2011, 12:41:21 am »
    Update!

    A new map has been added!

    Xel'Naga Caverns (6P)!
    (Later renamed to Adjacent Battles)
    « Last Edit: January 24, 2012, 10:31:59 pm by godly-cheese »
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline Nyerguds

    • C&C1 H4x0r
    • Global Moderator
    • *
    • Posts: 2074
    • Green Forum Alien
      • View Profile
      • C&C95 Project 1.06
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #9 on: March 13, 2011, 08:33:00 pm »
    Get that Starcrap outta my C&C :P

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #10 on: March 13, 2011, 09:21:31 pm »
    Hey, just the names were taken. :D
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #11 on: March 24, 2011, 07:26:42 am »
    Update!

    A new map has been added!

    Modest Field (6P)!
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #12 on: September 19, 2011, 05:54:59 am »
    Update!

    A new map has been added!

    Electric Avenue (6P)!
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline MNdakota

    • Medium Tank
    • *
    • Posts: 710
      • View Profile
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #13 on: January 24, 2012, 10:57:09 pm »
    Update!

    Changelog

    Steppes of War
    • Replaced the trees in the tiberium to their correct type of tree
    • Made it look prettier
    Adjacent Battles
    • Xel'Naga Caverns has been renamed to "Adjacent Battles"
    Previews
    • All images have been reformatted to a .jpeg format making them easier to quickly view
    • All images are now hosted on imgur instead of ImageShack because not all countries can view images on ImageShack; you're welcome Pichorra
    All Maps
    • Map names representing the amount of players that can be on that map has been removed since it's now redundant from Nyerguds's latest patch (example: "Baller Crawler Map (6P)")
    Joust
    • New map bitch, go play it
    « Last Edit: February 02, 2012, 12:07:16 am by godly-cheese »
    You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.

    Offline Nyerguds

    • C&C1 H4x0r
    • Global Moderator
    • *
    • Posts: 2074
    • Green Forum Alien
      • View Profile
      • C&C95 Project 1.06
    Re: godly-cheese's Map Workshop for C&C95
    « Reply #14 on: January 25, 2012, 11:21:03 am »
    ew, jpeg :P

    Looks like people are finally making less-than-6-player maps again. Yay! ^_^
    « Last Edit: January 25, 2012, 12:03:27 pm by Nyerguds »