Command & Conquer Communications Center

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Quote
Umm... No. This is plain wrong. There IS NO MULTIPLAYER SCRIPTING. At all.
Thanks for clearing that out, it was a wrong suspicion.

Pat_Pas
If you're planning to have chinooks and MCVs for whatever reason in a multiplayer map, make the map first as a 1x1 map just to make things work and after that you replicate things to the number of players you want. Diminishing risks will make your life easier. Another tip is to create a single player mission in an empty map size 15x15 and you make triggers and teamtypes work for the human player alone, later you copy and paste the command lines to the other MP map and adjust the parameters accordingly.
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General Discussion / Re: Renegade Imperial Age 1.11 Released
« Last post by zunnie on Today at 01:15:12 PM »
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Red Alert / Re: Unknown files in local.mix?
« Last post by Blade on Today at 12:44:24 PM »
If the game reads them for the chrono votex, won't the exe have strings for their file names?
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General Discussion / Renegade Imperial Age 1.11 Released
« Last post by zunnie on Today at 10:28:49 AM »
Imperial Age v1.11 Released
Our Team has finished the new client version 1.11 just now.
All content is currently active on the server.
Brand new map included: Battle for Midway. ( Screenshot )

Downloads
To download Imperial Age v1.11 click one of the mirrors below:
- Mirror 1: mpf-imperial-age.com
- Mirror 2: multiplayerforums.com
- Mirror 3: indiedb.com

Notes
If you already had v.1.10 installed, no need to worry, just install this on top of that installation.
However, in some cases it is recommended to do a clean install, in that case simply delete the old folder.
Default installation folder is C:\MPF Games\Renegade Imperial Age\

Help & Common Issues
For help with (common) errors please visit and maybe post in the Support Forums.

Thank you
Thank you for downloading Renegade Imperial Age v1.11
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Red Alert / Re: Unknown files in local.mix?
« Last post by White on Today at 08:35:58 AM »
DEATHBALL!
Oh, that's not the file name, I was just saying :P
   -Liam
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Yes it's just for a multiplayer map
...there's no "just" about that. A lot of the mission scripting stuff has a tendency to act odd in multiplayer :-\

Heck, anything related to AI units acts odd. You'll be lucky if they don't start randomly flying around or something, because all AI units on a multiplayer map revert to the Hunt command.

I think what they are trying to say is that the manual is for single player missions.
Multiplayer script is a lot more complicated and you shouldn't be starting by there.
Umm... No. This is plain wrong. There IS NO MULTIPLAYER SCRIPTING. At all. There is only the single player scripting, which in many cases works in multiplayer, but often not as it should.
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Red Alert / Re: Unknown files in local.mix?
« Last post by Nyerguds on Today at 06:51:08 AM »
Hmm. Anyone know the actual filenames?
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Red Alert / Re: Unknown files in local.mix?
« Last post by Jacko on Today at 12:41:00 AM »
i think the files for the chrono vortex are in local.mix and yes, xcc wont show any names for them :D

you can remove them and you cannot see the vortex anymore but it is still there and attacks

If there's anything worse than an indestructible ball of death that kills things, its an indestructible ball of death you can't see, and it still kills things. ¬_¬
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Command & Conquer (Tiberian Dawn) / Re: How do I place a chinook onto the map?
« Last post by Chimas on September 18, 2014, 10:19:05 PM »
I think what they are trying to say is that the manual is for single player missions.
Multiplayer script is a lot more complicated and you shouldn't be starting by there.
If I'm right, maybe Nyerguds can put a sample here so you can take a look.
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Red Alert / Re: Unknown files in local.mix?
« Last post by FunkyFr3sh on September 18, 2014, 10:16:21 PM »
i think the files for the chrono vortex are in local.mix and yes, xcc wont show any names for them :D

you can remove them and you cannot see the vortex anymore but it is still there and attacks
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