Release of Dawn of the Tiberium Age 1.13 imminent!
December 06, 2014, 03:01:05 PM by Tore
In about 2 hours Dawn of the Tiberium Age (DTA) 1.13 will be released! DTA is a Tiberian Sun to Command & Conquer (Tiberian Dawn) and Red Alert total conversion. This new version includes tons of new features and changes such as spectator support and an improved client.
When it is available the download for DTA will be on their Moddb page
Renegade X - Beta 3 will be released on October 8th!
October 01, 2014, 08:40:07 PM by N3tRunn3r
Following content/quote was written by [NE]Fobby[GEN], a Renegade X Developer at Totem Arts:
Hey guys! It's been a long time since we've had an update, but there's a lot of exciting news that we'd like to share with you today.
Beta 3 is coming out on October 8th!
The long-awaited evolution of Renegade X is coming out in 8 days! After several months of working, testing, and of course, playing our previous beta on the side, we're finally ready to push a new beta build. After beta 3, we will continue working on Renegade X - we've got a lot of exciting stuff coming up for later updates.
So, for Beta 3, you can expect to see the following:
• Brand new Renegade X launcher!
• New map: C&C Volcano
• New items: AT mines and EMP grenades
• New Black Hand character model
• Crash fixes
• New UI features (interactive pause-menu and scoreboard)
• End-game sequences
• Oodles of balance changes and fixes for weapons and vehicles
• New first-person animations for some weapons
• Audio changes (silo capturing is now broadcasted, weapon and vehicle sound changes)
• Texture, LOD, and shader optimizations – game runs much smoother
• TeamDonate command
• Weapon and vehicle reticle changes
• Many glitch fixes
• And much more!
Beta 3 will be available for FREE at http://www.renegade-x.com on October 8th 2014.
What else is up?
We at Totem Arts have been developing Renegade X for over 7 years. In that time, we released several RenX Unreal Tournament 3 alphas, a standalone singleplayer game, and two standalone multiplayer betas. We've come a long way - this game has matured, and so have we. As a free project, it’s difficult to give Renegade X all of the time and attention that it needs to hit its climax in success. Still, we plan to do everything in our power to support our community and empower those who can help us in that goal.
For the next version of Renegade X (after Beta 3), we will be developing several new maps – including remakes of some of our favourite classics – and we will begin working on a new gamemode, which will be discussed at a later time. We realize that our players have dwindled significantly since our February release: we went from having 400-1000 players on at a time to just 40-80 players. You can still catch a good game of Renegade X at almost any part of the day, but we want to have a large, thriving, self-sufficient community.
Perhaps the biggest cause of the population shrink is the crashing, which became too annoying for many people to bear. We believe we have fixed those problems. Another cause was ingame exploits, and we’ve since developed some countermeasures to the use of exploits. A third reason is that C&C mode – which is very different from what gamers are used to nowadays – perhaps did not appeal to some of the newcomers. While many FPS games are based on k/d ratios and capturing flags, Renegade X is about defending and destroying bases, which is radically different from the mainstream. Renegade X is not for everybody, but we are exploring ways to gain new audiences while retaining our roots.
We are a free game, and therefore we do not have an advertising budget. Renegade X relies completely on word-of-mouth, so please do whatever you can to spread the news. Upload a beta mirror, e-mail a gaming site or magazine, record a YouTube video, post about us on reddit and other forums, and be sure to tell your friends! The bigger our playerbase is, the more work we can put into the game.
With that said, we do aspire to become a Steam game, but we cannot do so without EA’s expressed permission. We have been trying to get to the EA licensing manager, but so far unsuccessfully. If you have any ideas on how Renegade X can become a Steam game, post them in the comments! If you know anyone from EA, point them in our direction please!
The new and improved Volcano is complete, and it will be available in Beta 3. Check it out below!
Black Hand Sniper!
Check out the new Black Hand. Looks a lot better than a painted SBH, right?
We’ve added a new purchasable item in Beta 3 that will be available to both GDI and Nod. The EMP grenade is a C4-replacement that freezes the vehicles in its radius for a few seconds. While the vehicles would still have access to their guns, they cannot move as long as the EMP effect remains.
The new AT mine is an anti-armour C4-replacement. A player can deploy a maximum of two AT mines, which have the firepower of a remote-C4. However, these mines can be destroyed by enemy weapons.
New Tiberium Flechette Model
Capturing a Tiberium Silo gives your team the ability to purchase a Tiberium Flechette. We have created a new model - check it out!
And that is all for today. Be sure to download Beta 3 on October 8th, and to stay tuned for more Renegade X news!
Oh, and by the way, happy Rene-birthday X! September 30th was the day that we released our very first Renegade X alpha for Unreal Tournament 3 back in 2009. So we wish you fun times ahead and many presents to come
CnCNet 5 now supports Dune 2000!
September 23, 2014, 08:31:11 AM by FunkyFr3sh
This is the initial release supporting Online/LAN/Skirmish games, more features will be added in the coming months (e.g. Map Previews..)
Have the game already? Download CnCNet 5 here! (Dune 2000 version 1.06 is required)
Don't have the game yet? Our friends over at gruntmods.com have updated their game packages to support CnCNet 5 out of the box! Visit their site for more info
New CnCNet site!
September 21, 2014, 10:22:48 PM by Tore
Most of the work on the new site has been done by Neogrant. tomsons26 has helped with boxarts and other graphics and the new logo has been done by CCHyper. hifi and myself have done some general help and has offered suggestions.
The site also includes certain hints on whats to come next!
We hope you like the new site design!
Discuss in this topic
7 years? This site keeps on running!
August 06, 2014, 05:17:46 AM by Tore
In style with the usual tradition (except last year) I announce that the Command & Conquer Communications Center birthday was about a week ago. This site was started on July 31st 2007. We have seen many sites fade away during that time, some surprisingly showing off life signs then dying again, but this site has never shown any signs of slowing down.
Now where's the delayed cake?!